Showing posts with label Sine Nomine. Show all posts
Showing posts with label Sine Nomine. Show all posts

Tuesday, November 24, 2020

Review! Wolves of God

I really don't understand why I don't see more people talking about Wolves of God. First of all, it's a Sine Nomine joint, and Kevin Crawford's OSR sandbox systems are universally beloved. Second, it's great!

Look out, it's wol--actually, it's just Gary and Paul

So I'm going to do the world and Mr. Crawford a great service, and bestow upon all of you my review of Wolves of God. Here it comes... 

Tuesday, October 18, 2016

Sine Nomine and the sandbox

I talk a lot about DCC here, mainly because DCC is what I'm actually running right now.  And I'm running it because it's currently my favorite RPG; I'll probably explain that in another post.  But that doesn't mean it's the only RPG that I enjoy.  In fact, my interests aren't limited to OSR: for instance, now-venerable Over the Edge is my second-favorite RPG.

But OSR is definitely what has my attention these days, and that's what this blog is about.  In this post, I just wanted to say a few words of appreciation for Kevin Crawford's amazing work published by (his one-man operation) Sine Nomine.  I was reminded of this guy when I read through his latest work for Godbound, an adventure called Ten Buried Blades.  By the way, it's excellent.

Sine Nomine has been pumping out utterly fantastic sandbox content for an assortment of settings, always expressed through simple OSR mechanics. These settings are always terrific, and his variations on the OD&D ruleset are always clever adaptations to these settings.  But the real genius of Sine Nomine products is that they provide frameworks for the GM to create his or her own content in these settings.  By frameworks, I mostly mean a ton of well-designed tables chock full of inspiration and plot hooks.

Great stuff!  You may be wondering if I've ever actually run this stuff.  And the answer is: no, because I don't feel ready, yet.