I've already mentioned that I think too much about different ways of doing fantasy magic, so it should be no surprise that I'm at it again. Why do I enjoy doing this? Well, the idea of magic is so malleable, and ultimately, it's a literary concept, since it doesn't apply to anything real. I'd argue that, by definition, magic is unreal.
Thus, the act of defining "magic" and even daring to tie it down with game mechanics is both seductive and frustrating. Seductive, because that which is innately mysterious is bound to attract curiosity, but frustrating because understanding is ultimately elusive.
Anyway, today's take on magic is to replace all those spells and magic items in traditional RPG fantasy with two tools: potions and scrolls.
That's the stuff |