Remember how I was saying that combat is boring, and we should get rid of initiative? That was a pretty cool idea, right? You see, this obsession with making combat as simple as possible is not new for me, but it received new life when a role-playing friend of mine asked how I could make combat as simple as possible without losing too much.
|What could be simpler than a good smack to the mouth?|
(Humorous irony: The person who wrote the article I linked to above just so happens to play Pathfinder. Not exactly a paragon of simplicity in mechanics, is it?)
|There's something about Pathfinder art that I find exhausting|
Anyway, I'm getting off-topic. My apologies. Let's get back on track. Today's goal is to get rid of hit points and rolling for damage. Can we combine hitting and damaging into one simple roll? Well, yes, but that's been done before. We're also going to pare damage tracking down to the bone.
Still with me? Anyway, one thing I wanted to do was absolutely minimize record keeping, so a GM wouldn't have a page full of changing numbers for every combatant. We got rid of initiative, which certainly helps. But I wanted to get rid of two more things:
- hit points
- damage rolls
|That qualifies for impairment|
- critical failure: attacker suffers -1 to all defense rolls next round
- failure/tie: defender unharmed
- success: healthy defender impaired, impaired defender incapacitated, incapacitated defender dead
- critical success: healthy or impaired defender incapacitated, incapacitated defender dead
|One of many forms of incapacitation|
|That's the modern world for ya'|