Showing posts with label Index Card RPG. Show all posts
Showing posts with label Index Card RPG. Show all posts

Monday, September 25, 2017

Concepts in game mechanics

Any serious GM is always going to have a few ideas about gaming stewing at once, and inevitably some of the ideas will relate to game mechanics.  So let's talk about a few of those.


Super-simple die systems

I'm always obsessed with the idea of simple mechanics.  When I can identify some mechanics that reduce complexity without sacrificing simulation, I'm happy.  I'm also trying to find ways to make the hobby more accessible.  One way that role-playing games can be a huge turnoff to a lot people is the complexity factor.


Rolling the old D2

Reading Blades in the Dark (see my pre-review) has helped me figure out some of the final details on a super-simple die mechanic. The idea is that it boils down to a single D6 roll.