Super-simple die systems
I'm always obsessed with the idea of simple mechanics. When I can identify some mechanics that reduce complexity without sacrificing simulation, I'm happy. I'm also trying to find ways to make the hobby more accessible. One way that role-playing games can be a huge turnoff to a lot people is the complexity factor.![]() |
| Rolling the old D2 |
Reading Blades in the Dark (see my pre-review) has helped me figure out some of the final details on a super-simple die mechanic. The idea is that it boils down to a single D6 roll.
