Showing posts with label mini-reviews. Show all posts
Showing posts with label mini-reviews. Show all posts

Wednesday, July 17, 2019

Capsule reviews

Who doesn't like game reviews? Those are always fun, and it's been a while since I've put any up here. Scouring through my DriveThruRPG client for stuff I've consumed in the last few months, here are a few titles that are worth reviewing today:
  • The Lost Valley of Kishar
  • Coddefut's Stipule
  • Magical Murder Mansion
  • Delta Green: Control Group
  • Over the Edge 3rd Edition
  • Forbidden Lands: Raven's Purge
Reviewing is tiring work

Whew, that's a lot! If I want to cover all of those, I'm going to have to keep each one pretty brief. That works for you, right?

Friday, September 29, 2017

Review follow-ups: Blades in the Dark (the back half) and Life and Death, Zarth Edition (for the Crypts and Things system)

I've been trying to make a dent in my backlog of quality RPG content without purchasing more.  So far, it's an exercise in willpower, but the alternative is the pathetic existence of a digital hoarder.  My role-playing backlog is the equivalent of a crawlspace full of unread issues of National Geographic.  It's nowhere near as messy, but I have nothing to show for it.


He probably actually read these

Anyway, I just caught up on two interesting projects that, for different reasons, return me to past reviews.  I recently completed my entire read-through of John Harper's Blades in the Dark; when I wrote my pre-review, I had only completed a read-through of the mechanics.  

I still haven't played the damn thing, but who knows when that will happen?  I want to review the rest of the text while we're still alive.

As for Life and Death, Zarth Edition, which is a recent conversion of one of the author's (Newt Newport) older adventures to his most recent rule-set i.e. Crypts and Things. I previously reviewed C&T very favorably, and this new adventure is worthy of the system.

First up: Blades in the Dark, part II:

Saturday, August 26, 2017

More mini-reviews! The Pirates of Drinax, A Field Guide To Hot Springs Island and Enter The Dagon

It's been a while, hasn't it?  Of course, I'm keeping busy.  I haven't had much actual gaming lately, but (correction: I wrote that part of the sentence before Gen Con, so it is no longer true) there's been plenty of writing.  And as the title of this post suggests, I keep up a steady diet of OSR reading.

Well, is definitely arguable whether or not Traveller is considered proper OSR, and some people even argue against DCC's inclusion.  Oh well!  Who fucking cares?

OSR puts some lovely ideas out there, but I get the feeling that the movement is slowly losing steam.  I see fewer new adventures and blog posts as time goes by.  If I use forums as a guide, I'd say the peak of OSR interest was probably around 2012-2013, and I got on this train a little late.  Not that I'm particularly dissuaded, but it's sort of disappointing to hear the air hissing out of the tire.

Maybe it doesn't really matter.  OSR has contributed something extremely valuable to tabletop role-playing, and even if the "true" OSR community is waning, you can see its influence ripple outwards.  The reprint of so many old titles and properties, as well as games like DCC that take a step forwards while being mindful of their roots...and the elephant in the room, 5e itself.  Anyone who bothers to look can see OSR fully embedded in D&D 5e's DNA.


OSR is all about pillaging lost treasures of the past

I got off-topic!  Let's talk about cool games!

Thursday, June 8, 2017

Micro-reviews: Golden Eye of the Kobold King, King For a Day, Wonder & Wickedness

I was recently reflecting on the phrase "content is king" in conjunction with tabletop role-playing.  Perhaps you've heard it?  It was uttered by Bill Gates back in '96 to summarize his expectation that media content and its consumption would drive the expansion of the web.  It's one of those things that seems stupidly obvious to us now, but was somehow revelatory at the time.


Haunting