Sometimes, we are so used to traditions and convention that we forget to question them. One that I've been re-considering lately, for the first time ever, is the idea of character progression. I only know of one RPG where improvement of skill over time was not assumed to happen: classic Traveller.
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| This was the rulebook I had back in the day |
With that one exception in mind, I can't think of any tabletop RPG that doesn't have a system for character progress. The main question that most rules answer is whether to have a class-and-level system, or track individual skill levels. Games carefully consider what is the proper rate of character improvement.
But is this all absolutely necessary?