If you can one-hand a hammer that big, you need no other skills |
- They get one arcane spell per level!
- Unlike their warrior brethren, they are two-handed weapon specialists
- They can't turn undead or ask for divine aid
- Dwarves are a bit racist; non-dwarves can only be healed as "adjacent" at best, and elves always heal as if "hostile"
I used to post the text for the class here, but since I keep tweaking my local copy, it makes way more sense to just link to the Google doc. Enjoy!
Does a Rune Priest roll on the Mercurial Magic table for Wizard Spells, and can the use Spellburn as a Wizard, rather than the more limited form used by Clerics?
ReplyDeleteTo be honest I hadn't considered mercurial magic, although I was assuming that there's no spellburn. The impact of mercurial magic is, on average, pretty small, so I'd say that you could use that if you like.
ReplyDeleteSpellburn is a bit trickier, because it essentially gives Wizards the "glass cannon" option. Allowing it would make the Rune Priest a little more powerful, but on second thought, I'd be inclined to do so, because it's fun and flavorful. After all, DCC isn't a stickler for balance. One of my players is running a Rune Priest in our current campaign, and he chose Enlarge for his first Wizard spell. It could be a lot of fun to see him spellburn that!
Of course, these are just my homebrew ideas, so if you use them, you can do whatever you like.
What a cool alt Class option! Well done!
ReplyDeleteGlad you like it! I love DCC but since backgrounds are rolled, getting a demi-human is so much more limiting once you pass the funnel. I wanted to give each non-human race an alternate class.
ReplyDelete