Strategic advantages
One advantage of having a game like that with very human-scale characters is that you can take advantage of certain assumptions to simplify the game mechanics. For instance, I don't have to worry about things being highly scalable. Everything can be muted down to a similar level of power, where special abilities allow you to specialize, but don't end up abusing verisimilitude and game balance in the long term.This means I don't have to provide really big ranges for power levels. Things don't have to be super-granular. This immediately calls a certain mechanic to my mind, one which I have enjoyed greatly in practice: the skill system for Lamentations of the Flame Princess. What occurs to me is that, lacking character progression, character abilities and character skills can be much the same thing.
![]() |
| Wait, that's not how reflections work... |






